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Top Clan War Cards in Tower Rush

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작성자 Coleman
댓글 0건 조회 11회 작성일 26-07-18 20:15

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While the standard ranked ladder requires you to master only a single, perfectly optimized deck of eight cards, Clan Wars are an entirely different beast.


This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.


Distributing the Magic


This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.


If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.


  • Ensure every deck has one heavy nuke for overtime.
  • Level up the Barbarian Barrel.
  • If you run out of small spells, use cheap splash-damage troops.

Replacing the Irreplaceable


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.


Primary Meta CardSolid AlternativeWar Deck Replacement 2
The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)
The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)

Depth Over Peak


To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.


A true champion can win with any hand they are dealt.



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